J3D uses CSS to “stack” the GameMaker generated canvas over a WebGL renderer, this allows you to continue using GameMaker for all your input controls, AI and GUI while being able to use the 3D features of ThreeJS.
J3D uses CSS to “stack” the GameMaker generated canvas over a WebGL renderer, this allows you to continue using GameMaker for all your input controls, AI and GUI while being able to use the 3D features of ThreeJS.