The Glass is Falling - Release

‘The Glass is Falling’ is a game, well more mini-game, that I’ve been working on in the background for the last week. The goal of the game is simple, stop the glass from hitting the floor. It’s available now on the GM:S Steam Workshop, so if you want to have a play before reading on go ahead!

Glass is Falling - Title Screen

It was the first game that I designed & planned before I started development and I was extremely happy when the final product turned out like the concept art.

Glass is Falling - Concept Art Concept Art

Glass is Falling - Final Build Release Candidate 1

Only one feature was added that wasn’t included in the plan and that is that in the final version there are two types of particles the red one (Symbolising Nitrogen) and the blue one (Symbolising Oxygen), this was to try and add a bit more depth into the game as the Oxygen particles have a greater force behind them.

I’m happy with how the game turned out, expect for the fact that the glass always seems left-aligned, something I’ll try to fix in a later version. Speaking of later versions, I’ve already started planning the next three revisions to the game.

Version 1.1:

  • Animate Glass Smash
  • Polish the sprites some more
  • Background Art
  • Help Menu & Credits included in Game
  • HTML5 Port
  • Mac Port

Version 1.2:

  • Audio & Cool Sound Effects (Includes Background Music)
  • Better Scaling
  • Android Port

Version 1.3:

  • Online Highscores

While I’m working on these I’ll still be polishing the physics engine to try and give it a really nice feel, I also want to maybe add some power-ups (Hurricane maybe?) The 1.1 update isn’t due until late January I’m going to take a break while I work on my main project and also another side project that I’ve been meaning to build a prototype for.

If you have a suggestion or idea, let me know in the comments.

Merry Christmas!